Bullets fly as if the world was flat, wrapping around sharp corners or up the curves of a sphere, traveling as if there’s no 3D bending to the arena. Levels can be set on spheres, cubes, whatever a peanut-shape is called, or even on the traditional rectangular surface given a slight bit of warping at the edges. While the twin-stick shooting is set on a plane, same as normal for the genre, that plane isn’t likely to be flat this time around. Geometry Wars 3 is an arena shooter wrapped around a series of 3D objects. For those curious as to how it stacks up to its forerunners, though, I can say that just because GW3 is easily the weakest entry in the series, that doesn’t mean it’s a bad game. For the sake of this review I’ll be approaching GW3 mostly from the latter perspective, because every game element feels like it’s been re-thought from the ground up to present the series to a new audience. There’s two ways to view Geometry Wars 3– either as a new game in the Geometry Wars series, or as its own individual game, free from expectations based on previous series entries. After all this time waiting a new Geometry Wars is a real treat rather than simply the latest game in the series, and if Geometry Wars 3: Dimensions is more a franchise rebuild than a true sequel it’s still a fun little twin-stick shooter. ![]() Geometry Wars: Retro Evolved 2 came out a little over six years ago and how on earth have six years gone by since then!? Still, it beats getting bludgeoned with annual sequels, so it’s hard to complain too much.
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